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AI Insights · Timothy · April 2025

Top 5 Boat Games in New Zealand: Q1 2025 Performance

Explore the Q1 2025 performance of top boat games in New Zealand with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Boat Games in New Zealand: Q1 2025 Performance

In the first quarter of 2025, the top boat games in New Zealand displayed varied performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the trends for these applications.

My Cruise from EYEWIND LIMITED saw a notable weekly revenue peak at around $290 in mid-January, with a steady decline to $94 by the end of March. Weekly downloads reached a high of 893 in January before decreasing to 134 by the quarter's close. Active users fluctuated, peaking at over 6K in January, then stabilizing around 4.5K towards the end of the quarter.

Submarine Jump!, developed by Kwalee Ltd, experienced modest revenue, with a peak of $39 in early January. Downloads decreased from 391 in late December to 87 by March end. Active users consistently declined from 1.4K to 500 over the quarter.

Cruise World! by Supercent, Inc. showed slight revenue growth, ending the quarter at $23. Downloads started at 590, dropping to 82 by March. Active user numbers remained relatively stable, hovering around 1.7K throughout the quarter.

For Linked Boat Trip, download numbers began at 16 in January, peaking at 205 later that month, before tapering off to 72 by mid-March. No revenue or active user data were reported.

Lastly, Ship Simulator: Boat Game from Azur Interactive Games Limited showed minimal revenue with a peak of $29 at the end of December. Downloads were generally low, starting at 169 and fluctuating to 74 by March. Active users saw a slight increase towards the end of the quarter, reaching 194.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025